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ASCEND: City Run
Project Type
Level Design and Mechanics
Date
February 2025
Technical Designer
As the Technical Designer, I focused on creating modular systems for different mechanics such as interactables. I also focused on polishing the movement systems to create a seamless feeling when using the different options such as the grapple hook, slide, and wall run. I also focused on fixing any bugs found in both mine and my teammates code.
Length
3 Months
ASCEND: City Run is a project I did with 3 other Game Designers. Each of us focused on different portions of the game. I focused on the scripting/code for the movement system.
For this project we took inspiration from series such as Doom and Titanfall when implementing the movement and weapons





