MY PORTFOLIO

Jungle Pillars
LEVEL DESIGNER
Jungle Pillars is a project where I created my own mechanic from scratch. In this project, I created pillars that move without using the physics engine, all purely done from coding.
​
For this project I took inspiration from the Uncharted and Tomb Raider series​ where I took time to add more detail into my block mesh compared to my previous projects. Managing to achieve that feeling of overgrowth in a jungle full of vegetation, I am happy with how this project turned out.

Destruction
PERSONAL PROJECT
With this personal project, I challenged myself to recreate gameplay systems from the game, The Incredible Hulk: Ultimate Destruction.
​When taking on these projects, I researched the development of the actual game and did my best to recreate those mechanics using Unreal Engine 5's Blueprints.
I will be adding more details and mechanics as I continue to develop

ASCEND: City Run
TECHNICAL DESIGNER
ASCEND: City Run is a project I did with 3 other Game Designers. Each of us focused on different portions of the game. I focused on the scripting/code for the movement system.​
​
For this project we took inspiration from series​ such as Doom and Titanfall when implementing the movement and weapons

