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Jungle Pillars

Project Type

Level Design and Mechanics

Date

November 2024

Level/Technical Designer

As the Level Designer I focused on creating an engaging and immersive level set in an abandoned temple in the jungle.

As the Technical Designer, I created movable pillars relying on coding to move. I not only created the functions but also the usability for level designers to easily implement them into a level such as visible boxes for the area the pillar can move and instance editable values.

Length

3 Weeks

Jungle Pillars is a project where I created my own mechanic from scratch. In this project, I created pillars that move without using the physics engine, all purely done from coding.

For this project I took inspiration from the Uncharted and Tomb Raider series​ where I took time to add more detail into my block mesh compared to my previous projects. Managing to achieve that feeling of overgrowth in a jungle full of vegetation, I am happy with how this project turned out.

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